your next exhibition and throughout museum spaces
to engage audiences and strengthen storytelling.
Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are rapidly evolving technologies that offer museums and exhibitors compelling new ways to engage visitors, and entirely new channels to reach broader audiences
We provide a full range of solutions ranging from consultation through to publishing and hardware, that enables strategic and progressive integration of new technologies into existing exhibition spaces and programmes.
Reach & Influence
Immersive content from your physical space to enhance digital marketing campaigns and helping you reach entirely new audiences on emerging VR platforms.
VR/360 Social Content
Use 360/VR videos and stills on Facebook, Youtube and Vimeo, with content appearing natively as immersive media on desktop and mobile – gaining traction in social feeds and channels.
New Platforms & Audiences
Reach new audiences by publishing mini VR experiences to leading consumer VR platforms, each with their own fast-growing ecosystems of viewers hungry for immersive content.
Branded VR Headsets
Enhance museum and exhibition campaigns through ultra low cost branded Google Cardboard headsets with exclusive take-away content for general and educational audiences.
VR / AR Activations
VR/AR activations within exhibition spaces that enable rich and thematic content experiences intrinsically tied to the physical exhibition space, theme and journey.
VR Immersion Points
VR activation points at the entrance to exhibition spaces and along the exhibition pathway that immerse visitors in stories, places and content.
Augmented (mobile) and/or Mixed (headset) Reality content that springs to life from physical points, activated by geolocation within the exhibition space or specific physical items along the exhibition trail.
VR-based installations incorporating interactivity, haptics (physical feedback) and locomotion (driven by visitor movement) enable new dimensions of exploration and interaction.
Dedicated VR rooms and activation points that offers visitors a gateway to into entirely new experiential-driven narratives, archival content and past exhibitions.
Dedicated VR Exhibitions
Exclusive VR-only exhibitions, curated for the whole immersion capabilities of VR – incorporating VR original material as well as reintroducing old (2D) assets in an exciting new way (ie ‘walk inside old photos’).
Time Capsules & Archives
Visitors can virtually jump back in time and immerse themselves in the tapestry of previous exhibitions offered in the same physical space and explore the unseen tapestry of collections and stories in museum archives.
Optionally deploy 360 Dome and/or Social VR capabilities that provide visitors specially curated and interactive communal VR experiences that provoke thought and invite discussion.
Our Production Services
From capturing stereoscopic VR of people, places and objects through to integration of existing 2D assets into VR, we provide a holistic range of VR capture and AR digitisation services.
Working with your curators and specialists, we’ll develop VR and AR content experiences that align to each unique activation point and the overall narrative of your exhibition space.
Customised AR apps for Android and IOS, and VR viewing environments, that can be fully branded to museum and exhibition space. We specialise in both exhibitor owned devices and visitor device strategies.
Consultation and deployment of VR hardware, including discrete viewing stations, dedicated VR immersion rooms and pods, mobile VR and Google Cardboard strategies.
Activate Your Next Exhibition
We work flexibly with exhibitors in Australia and abroad from small scale on-demand VR/360 productions to support existing exhibition objectives through to broader VR original exhibitions and virtual museum strategies.
Consultation | Creation | Activation | Realisation
Living Memory is a holistic VR/AR/MR exhibition platform that provides a full range of solutions ranging from consultation, capture, publishing and activation that enables curators to adopt a strategic and progressive integration of Virtual Reality, Augmented Reality and Mixed Reality solutions into their exhibition spaces.